var delay=60000
var curindex=0

var randomimages=new Array()

	randomimages[0]="/random/pict13.jpg"
	randomimages[1]="/random/pict10.jpg"
	randomimages[2]="/random/pict02.jpg"
	randomimages[3]="/random/pict04.jpg"
	randomimages[4]="/random/pict00.jpg"
	randomimages[5]="/random/pict05.jpg"
	randomimages[6]="/random/pict07.jpg"
	randomimages[7]="/random/pict19.jpg"
	randomimages[8]="/random/pict17.jpg"
	randomimages[9]="/random/pict11.jpg"
	randomimages[10]="/random/pict15.jpg"
	randomimages[11]="/random/pict03.jpg"
	randomimages[12]="/random/pict16.jpg"
	randomimages[13]="/random/pict01.jpg"
	randomimages[14]="/random/pict18.jpg"
	randomimages[15]="/random/pict06.jpg"
	randomimages[16]="/random/pict09.jpg"
	randomimages[17]="/random/pict14.jpg"
	randomimages[18]="/random/pict08.jpg"
	randomimages[19]="/random/pict12.jpg"


var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'" width="605" height="170">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)